Documentation

Config Properties

Property / Type Required Default Description Example

draggable

Boolean

no

false

If true, pieces on the board are draggable to other squares.

Draggable Snapback

dropOffBoard

'snapback' or
'trash'

no

'snapback'

If 'snapback', pieces dropped off the board will return to their original square.

If 'trash', pieces dropped off the board will be removed from the board.

This property has no effect when draggable is false.

Draggable Snapback

Draggable Trash

position

'start' or
FEN String or
Position Object

no

n/a

If provided, sets the initial position of the board.

Start Position

Position FEN

Position Object

onChange

Function

no

n/a

Fires when the board position changes.

The first argument to the function is the old position, the second argument is the new position.

Warning: do not call any position-changing methods in your onChange function or you will cause an infinite loop.

Position-changing methods are: clear(), move(), position(), and start().

onChange

onDragStart

Function

no

n/a

Fires when a piece is picked up.

The first argument to the function is the source of the piece, the second argument is the piece, the third argument is the current position on the board, and the fourth argument is the current orientation.

The drag action is prevented if the function returns false.

onDragStart

onDragStart Prevent Drag

onDragMove

Function

no

n/a

Fires when a dragged piece changes location.

The first argument to the function is the new location of the piece, the second argument is the old location of the piece, the third argument is the source of the dragged piece, the fourth argument is the piece, the fifth argument is the current position on the board, and the sixth argument is the current orientation.

onDragMove

onDrop

Function

no

n/a

Fires when a piece is dropped.

The first argument to the function is the source of the dragged piece, the second argument is the target of the dragged piece, the third argument is the piece, the fourth argument is the new position once the piece drops, the fifth argument is the old position before the piece was picked up, and the sixth argument is the current orientation.

If 'snapback' is returned from the function, the piece will return to it's source square.

If 'trash' is returned from the function, the piece will be removed.

onDrop

onDrop Snapback

onDrop Trash

onMouseoutSquare

Function

no

n/a

Fires when the mouse leaves a square.

The first argument to the function is the square that was left, the second argument is the piece on that square (or false if there is no piece), the third argument is the current position of the board, and the fourth argument is the current orientation.

Note that onMouseoutSquare will not fire during piece drag and drop. Use onDragMove.

Highlight Legal Moves

onMouseoverSquare

Function

no

n/a

Fires when the mouse enters a square.

The first argument to the function is the square that was entered, the second argument is the piece on that square (or false if there is no piece), the third argument is the current position of the board, and the fourth argument is the current orientation.

Note that onMouseoverSquare will not fire during piece drag and drop. Use onDragMove.

Highlight Legal Moves

onMoveEnd

Function

no

n/a

Fires at the end of animations when the board position changes.

The first argument to the function is the old position, the second argument is the new position.

onMoveEnd

onSnapbackEnd

Function

no

n/a

Fires when the "snapback" animation is complete when pieces are dropped off the board.

The first argument to the function is the dragged piece, the second argument is the square the piece returned to, the third argument is the current position, and the fourth argument is the current orientation.

onSnapbackEnd

onSnapEnd

Function

no

n/a

Fires when the piece "snap" animation is complete.

The first argument to the function is the source of the dragged piece, the second argument is the target of the dragged piece, and the third argument is the piece.

Only Allow Legal Moves

orientation

'red' or
'black'

no

'red'

If provided, sets the initial orientation of the board.

Orientation

showNotation

Boolean

no

false

Turn board notation on or off.

Notation

sparePieces

Boolean

no

false

If true, the board will have spare pieces that can be dropped onto the board.

If sparePieces is set to true, draggable gets set to true as well.

Spare Pieces

showErrors

false or
String or
Function

no

n/a

showErrors is an optional parameter to control how Chessboard reports errors.

Every error in Chessboard has a unique code to help diagnose problems and search for solutions.

If showErrors is false then errors will be ignored.

If showErrors is 'console' then errors will be sent to console.log().

If showErrors is 'alert' then errors will be sent to window.alert().

If showErrors is a function then the first argument is the unique error code, the second argument is an error string, and an optional third argument is a data structure that is relevant to the error.

pieceTheme

String or
Function

no

'img/xiangqipieces/
wikimedia/{piece}.svg'

A template string used to determine the source of piece images.

If pieceTheme is a function the first argument is the piece code.

The function should return an <img> source.

Piece Theme String

Piece Theme Function

appearSpeed

Number or
'slow' or
'fast'

no

200

Animation speed for when pieces appear on a square.

Note that the "appear" animation only occurs when sparePieces is false.

moveSpeed

Number or
'slow' or
'fast'

no

200

Animation speed for when pieces move between squares or from spare pieces to the board.

Animation Speed

snapbackSpeed

Number or
'slow' or
'fast'

no

50

Animation speed for when pieces that were dropped outside the board return to their original square.

Animation Speed

snapSpeed

Number or
'slow' or
'fast'

no

25

Animation speed for when pieces "snap" to a square when dropped.

Animation Speed

trashSpeed

Number or
'slow' or
'fast'

no

100

Animation speed for when pieces are removed.

Animation Speed

Methods

Method Arguments Description Example

clear(useAnimation)

false (optional)

Removes all the pieces on the board.

If useAnimation is false, removes pieces instantly.

Alias of position({}) and position({}, false)

Clear Board

destroy()

none

Remove the widget from the DOM.

Destroy Board

fen()

none

Returns the current position as a FEN string.

Alias of position('fen')

Get Position

flip()

none

Flips the board orientation.

Alias of orientation('flip')

Orientation

move(move1, move2, etc)

'e2-e4', 'g8-f6', etc

Executes one or more moves on the board.

Returns an updated Position Object of the board including the move(s).

Move Pieces

position(fen)

'fen' (optional)

Returns the current position as a Position Object.

If the first argument is 'fen', returns the position as a FEN string.

Get Position

position(newPosition, useAnimation)

Position Object, FEN string, or 'start'

false (optional)

Animates to a new position.

If useAnimation is false, sets the position instantly.

Set Position

orientation()

none

Returns the current orientation of the board.

Orientation

orientation(side)

'red', 'black', or 'flip'

If 'red' or 'black', sets the orientation of the board accordingly.

If 'flip', flips the orientation.

Orientation

resize()

none

Recalculates board and square sizes based on the parent element and redraws the board accordingly.

Resize

start(useAnimation)

false (optional)

Sets the board to the start position.

If useAnimation is false, sets the position instantly.

Alias of position('start') and position('start', false)

Set Position

Position Object

You can use a JavaScript object to represent a board position.

The object property names must be algebraic squares (ie: e4, b2, c6, etc) and the values must be a valid piece codes (ie: wP, bK, wQ, etc).

See an example of using an object to represent a position here.

Xiangqiboard.js exposes the Xiangqiboard.objToFen method to help convert between Position Objects and FEN Strings.

FEN String

You can use Forsyth-Edwards Notation (FEN) to represent a board position.

Note that FEN notation captures more information than xiangqiboard.js requires, like who's move it is and whether or not castling is allowed. This information will be ignored; only the position information is used.

See an example of using a FEN String to represent a position here and here.

Xiangqiboard.js exposes the Xiangqiboard.fenToObj method to help convert a FEN String to a Position Object.

Errors

Xiangqiboard.js has an error system designed to inform you when you use the API incorrectly.

Every alert has a unique code associated with it and you can control how the errors are presented with the showErrors config option.

Error ID Error Text More Information

1001

The first argument to Xiangqiboard() cannot be an empty string.

The first argument to the Xiangqiboard() constructor should be the id of a DOM element or a reference to a single DOM element.

1003

The first argument to Xiangqiboard() must be an ID or a single DOM node.

The first argument to the Xiangqiboard() constructor should be the id of a DOM element or a reference to a single DOM element.

1005

Unable to find a valid version of jQuery. Please include jQuery 1.8.3 or higher on the page.

Chessboard requires jQuery version 1.8.3 or higher.

2826

Invalid move passed to the move method.

Moves must be a string in the form of 'e2-e4', 'b8-c6', etc.

6482

Invalid value passed to the position method.

Position must be either 'start', a valid FEN String, or a valid Position Object.

7263

Invalid value passed to config.position

Position must either be 'start', a valid FEN String, or a Position Object.

8272

Unable to build image source for cfg.pieceTheme.

This is an internal Chessboard error that you should never see.

If you see this error please open a GitHub issue.